Wednesday, March 18, 2020

Changes in the Foreign Service essays

Changes in the Foreign Service essays Since February 8, President Clinton has appointed nine foreign ambassadors. The countries included in these appointments are Bolivia, Guyana, Suriname, Australia, Bangladesh, Poland, Kyrgz Republic, Mongolia, and Laos. These individuals have degrees from Yale, Harvard, the University of Alaska, Emory, George Washington University and several others (U.S. Newswire). In some cases, these individuals can speak as many as five different languages. There seems to be a very real public perception that ambassador's role in other countries is more ceremonial than a reflection of America's foreign objectives. The perception is that this group of individuals and their appointments are a remnant of the Jacksonian spoils system. On February 10, Clinton made a statement on embassy security initiatives and increasing their funding. Not only a simple increase, but a doubling of the federal funding of embassies abroad. More than $1.1 billion will be included in the 2001 budget to reduce further loss of life from terrorist attacks on our overseas diplomatic missions. Over $200 million will go into actual security measures (perimeter barriers, alarms, etc.) to defend these individuals from those individuals who desire no intervention from the United States. One might ask if all these measures are necessary to view ourselves as a humanitarian superpower. If terrorists attack an American embassy, there is a greater message to be heard. Foreign policy and the ambassador system represent an agreement between the host country and the United States. The host is just as responsible for insuring the security of our diplomats as we are, but if there is no cooperation then there is no diplomacy. Terrorist acts upo n United States embassies could be viewed as a growing animosity towards our interventionist style and now there are nine new targets. In the Rosati text, there is an essay on the "tradition of 'political ...

Sunday, March 1, 2020

The History of the Computer Game Spacewar

The History of the Computer Game Spacewar If I hadnt done it, someone wouldve done something equally exciting, if not better, in the next six months. I just happened to get there first. - Steve Russell aka Slug on inventing Spacewar. Steve Russell - Inventing of Spacewar It was in 1962 when a young computer programmer from MIT named  Steve Russell, fueled with inspiration from the writings of E. E. Doc Smith, led the team  that created the first popular computer game. Starwar was almost the first computer game ever written. However, there were at least two far-lesser-known predecessors: OXO (1952) and Tennis for Two (1958). It took the team about 200 man-hours to write the first version of Spacewar.  Russell wrote Spacewar on a PDP-1, an early DEC (Digital Equipment Corporation) interactive mini computer which used a cathode-ray tube type display and keyboard input. The computer was donated to MIT from DEC, who hoped MITs think tank would be able to do something remarkable with their product. A computer game called Spacewar was the last thing DEC expected but they later provided the game as a diagnostic program for their customers. Russell never profited from Spacewars. Description The PDP-1s operating system was the first to allow multiple users to share the computer simultaneously. This was perfect for playing Spacewar, which was a two-player game involving warring spaceships firing photon torpedoes. Each player could maneuver a spaceship and score by firing missiles at his opponent while avoiding the gravitational pull of the sun. Try playing a replica of the computer game for yourselves. It still holds today up as a great way to waste a few hours. By the mid-sixties, when computer time was still very expensive, Spacewar could be found on nearly every research computer in the country. Influence on Nolan Bushnell Russell transferred to Stanford University, where he introduced computer game programming and Spacewar to an engineering student named Nolan Bushnell. Bushnell went on to write the first coin-operated computer arcade game and start Atari Computers. An interesting sidenote is that Doc Smith, besides being a great science fiction writer, held a Ph.D. in chemical engineering and was the researcher who figured out how to get powdered sugar to stick to doughnuts. Spacewar! was conceived in 1961 by Martin Graetz, Steve Russell, and Wayne Wiitanen. It was first realized on the PDP-1 in 1962 by Steve Russell, Peter Samson, Dan Edwards and Martin Graetz, together with Alan Kotok, Steve Piner and Robert A. Saunders. Try playing a replica of the computer game for yourselves. It still holds today up as a great way to waste a few hours: Spacewar Online - The original 1962 game code runs on PDP-1 emulator in Java.Play Spacewar - The a, s, d, f keys control one of the spaceships. The k, l, ;, keys control the other. The controls are spin one way, spin the other, thrust, and fire. Steve Russell is a computer scientist who led the team that invented Spacewar in 1962, one of the first games ever written for the computer. Steve Russell - Other Achievements Steve Russell also contributed to the IBM 704, which was a 1956 upgrade of the 701. Steve Russell - Background Steve Russell was educated at Dartmouth College from 1954 to 1958.